Game: Tennis means life and death for the residents of the magical kingdom of Nova, and for twelve-year-old Legacy, it’s the only thing getting her through the long days taking care of the other kids at the orphanage. That’s all about to change when she hears about Silla’s tournament.
Set: Silla, the ruler of Nova, hosts an annual tournament for the less fortunate of her citizens to come and prove themselves and win entrance to the Academy, where they can train to compete at nationals. The prize is Silla’s favor and enough cash to keep open the orphanage, and Legacy has her heart set on both.
Magic: What Legacy has yet to know is that the other players have something besides better skills and more money than she does. In Nova, tennis can unlock magic. Magic that Silla used to save the kingdom long ago and magic that her competitors have been training in for months already. Now, with the world turned against her and the orphanage at stake, Legacy has to learn to use her passion for the game to rise above those around her and shine.
With considerable research and extensive interviews, Tim Weiner shows the grave miscalculations that have plagued the Central Intelligence Agency since its inception.
The flooded coast of former Los Angeles. Two warring nations of North America–the Republic and the Colonies. Born into an elite family in one of the Republic’s wealthiest districts, fifteen–year–old June is a prodigy. Obedient, passionate, and committed to her country, she is being groomed for success in the Republic’s highest military circles. Born into the slums of the Republic’s Lake Sector, fifteen–year–old Day is the country’s most wanted criminal. But his motives may not be as malicious as they seem.
From different worlds, June and Day have no reason to cross paths—until the day June’s brother is murdered. And Day becomes the prime suspect. Now, caught in the ultimate game of cat and mouse, Day is in a race for his family’s survival while June tries desperately to avenge her brother’s death. But in a shocking turn of events, the two uncover the truth of what has really brought them together and the sinister lengths their country will go to in order to keep its secrets.
Sophisticated baseball aficionados will appreciate the highs (and lows) of the game over decades, organized by its three seasons: spring, summer, fall. The author’s work as a sports writer is evident in his chatty, approachable style.
After her mother dies in an accident, sixteen-year-old Bree Matthews wants nothing to do with her family memories or childhood home. A residential program for bright high schoolers at UNC-Chapel Hill seems like the perfect escape — until Bree witnesses a magical attack her very first night on campus. The incidient reveals Bree’s own unique magic and a buried memory. Now that Bree knows there’s more to her mother’s death than what’s on the police report, she’ll do whatever it takes to find out the truth, even if that means infiltrating the Legendborn as one of their initiates. She recruits Nick, a self-exiled Legendborn with his own grudge against the group, and their reluctant partnership pulls them deeper into the society’s secrets — and closer to each other. But when the Legendborn reveal themselves as the descendants of King Arthur’s knights and explain that a magical war is coming, Bree has to decide how far she’ll go for the truth and whether she should use her magic to take the society down — or join the fight.
Leigh Bardugo is a New York Times bestselling author of young adult fantasy novels and the creator of the Grishaverse. The Grishaverse spans the Shadow and Bone Trilogy, the Six of Crows Duology, and The Language of Thorns. Her other works include Wonder Woman: Warbringer and short stories that can be found in multiple anthologies.