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Smartbomb

Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Generation

Age Level:
YA
Genre:
Nonfiction
Published:
2006

In Smartbomb, journalists Heather Chaplin and Aaron Ruby take the reader behind the scenes at gaming conventions, into powerhouse think tanks where new games are created, into the thick of the competition at cyberathlete tournaments, and into the homes of gamers for whom playing a role in a virtual world has assumed more relevance and reality than life in the real world.

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